A tiny hole can be drilled into the safe for the locksmith to pass a small instrument inside and see how to open the lock. Many manufacturers now equip safes with advanced interior technology which can make the job challenging, but this is often the preferred method because of the relative speed of the process and the minor repairs needed to render the safe usable again.
A safe is a heavy armored box designed to house valuable items, protected with a sophisticated lock to prevent unauthorized access to the contents. In the pre-digital world, people tended to use wall safes protected by combination locks with money, important documents, and jewelry. (They did in popular media, anyway.)
How To Crack An Old Safe With A Stethoscope
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Naturally, other people would sometimes want the fabulous loot hidden away in someone's seemingly impregnable safe. These people won't be given the combination to the safe's lock, as they're usually enemies of the owner. They may not be able to steal the combination. Breaking into the safe with sledgehammers, welding torches or just stealing it outright isn't advisable since the safe is probably too heavy to move and it is usually in an enemy's mansion, protected by armed guards.
Our criminal or spy isn't out of luck, though. Combination locks were driven by a mechanism that involved tumblers, devices that would spin into place as the combination lock's dial was turned. Someone with very, very good ears (or a doctor's stethoscope) could hear the tumblers spinning and know by sound when they had fallen into place. At least, that's what Hollywood think they did.
In a digital world, valuable information is rarely stored in physical formats - well, except backups of printed materials like magazines etc. - digital publishing, despite the name, also produces physical magazines. Other valuables are likely to be protected by safes using electronic locks, buried deep in highly inaccessible vaults. Even when a safe does have a combination lock... well, modern combination locks are much better thanks to new materials and manufacturing methods. While it is possible to break your average safe open with the right tools, it'll usually take hours and will involve cutting open the safe (with a risk of damaging whatever's inside).
Typically this trope is only played straight in older media (and sometimes parodies, homages, or remakes of said older media). Otherwise, the Safecracker's role is most likely to be played by a main character equipped with cool gadgets or a computer hacker who needs to work inscrutable tech magic on an electronic lock.
Safecracking is a Thieving activity that can only be accessed after completing all of the available capers in the Thieves' Guild. With level 62 Thieving, players can begin stealing from safes all over Gielinor. To get started, speak to the safe-cracking trainer in the Thieves' Guild to be given advice, a stethoscope, and a small loot bag. It is possible to crack a safe without these items, but this results in significantly slower cracking and forces the player to leave the spoils behind. The skill requirements for higher level safes can be boosted.
Players open safes by turning a dial and attempting to open the safe upon observing a visual and audio cue. Experience is gained while trying to open a safe at a rate of five experience per game tick, with more experience rewarded for successfully opening the dial locks on it, and even greater reward for cracking the safe open. To open safes faster, players should keep an eye on the safe they are opening and wait for it to briefly flash blue or listen for an audio cue. Clicking on the safe again when this occurs will immediately unlock one of the remaining locks on the safe. If you are having trouble clicking fast enough, try a less populated world, as lag can affect it.
After cracking a safe, the player can fill up their loot bag which can be fenced at the Thieves' Guild with Chief Thief Robin for Thieving experience, coins, and pilfer points to spend in Dodgy Derek's Dirty Deals. Uncommon looted special items can be handed in to Darren Lightfinger for 10 pilfer points or 37,500 coins each.
Pilfer points are used to purchase rewards from safecracking, such as loot bag upgrades, the master thief's stethoscope and lockpick (both can be placed on the tool belt), and Thieving-related consumables. Over 900 pilfer points per hour can be obtained by opening the low level, three-dial safes in Misthalin.
Safes can be located by looking for a Thieving icon on the minimap. The following listed locations does not cover all safes, please check safe locations or safecracking Thieving training section to adjust your routes if you would like to.
In addition to filling up a bag of loot to exchange for coins and pilfer points in the Thieves' Guild, players will also receive thieving experience when fencing in their loot bags; there is also a chance of finding several special items while safecracking. Assuming the player completely fills their loot bag, they can expect the following rewards:
Using the small loot bag gives slightly more pilfer points per safe than the upgraded versions. For comparison, the small loot bag gives 3.8-8.4 points per safe while the huge loot bag gives only 3.4-7.4. Keep in mind the small loot bag will have to be fenced roughly 10-12 times as often as the huge loot bag, which takes time that could be spent cracking more safes.
Wall safes are found in the Rogues' Den, which can be cracked with 50 Thieving. Successfully cracking a safe in the lobby grants the player 70 Thieving experience and loot in the form of coins or uncut gems. If the player fails to crack a safe, a trap will spring and deal damage to them. The chance of getting loot is increased if the player has 50 Agility and has a stethoscope (available from the NPC Martin Thwait nearby) in their inventory. There are 4 wall safes found in the lobby and 8 found in the Rogues' Den minigame.
The chance of successfully cracking a safe without a stethoscope is 33% at level 50 Thieving and 63% at level 99 Thieving. The chance of cracking a safe with a stethoscope is 41% at level 50 Thieving and 75% at level 99 Thieving. The rate of success increases linearly with each level.[2] It should be noted these success rates represent the chance of successfully cracking the safe on the first attempt (roughly 2 seconds after clicking the safe). Success rates per click will be higher as the player will automatically make another attempt to crack the safe every 2 seconds (4 ticks), until they either crack the safe or trigger a trap. Per click, cracking the safe or triggering a trap can take anywhere from 2 seconds to upwards of 18 seconds depending on luck, with a success rate estimated between 49% at level 50 and 77% at level 99 (58% to 86% with a stethoscope).
When failing to crack the safe, the player will trigger a trap, hitting them between 2 and 6 damage regardless of Thieving or Agility level.[2] A floor trap spawns under the player with a "Search" option, however this option will lower the player's Thieving level by 1 and does not appear to significantly affect the player's chance of successfully cracking the safe. Considering the floor traps in the maze operate the same way, it's likely this option is unintentionally left-over functionality (although this hasn't been confirmed by Jagex).
It is recommended to have some cheap food, e.g. jug of wine or cake (which can be stolen from the stalls in East Ardougne) to heal with. A bank is located nearby. There is also an everlasting fire nearby, so the player can bring raw food and cook it or buy cooked food from other players who are training Cooking at this location. Players may also want to consider wearing the regen bracelet to lengthen their stay at the safes. Players can also use Rapid Heal if they can get their equipment prayer bonus up to or over 50, lengthening their stay.
Lock manipulation is a damage-free combination recovery method and a well known surreptitious bypass technique. Manipulation only requires fingers, eyes, and proper technique, though it is a skill that takes years to develop. While manipulation of combination locks is usually performed on Group 2 locks, many Group 1 locks are susceptible to manipulation. It involves the manipulation of the lock in order to obtain the combination one number at a time.[1] Manipulation procedures can vary, but they all rely on exploiting the presence of mechanical imperfections in the lock, unlocking the safe and recovering its combination, which can then be reused to open the safe lock. Similar damage-free bypass can also be completed by a brute-force attack from a computerized auto-dialer or manipulation robot. These auto-dialer machines may take 24 hours or more to reach the correct combination,[2] although modern devices with enhanced advanced software may successfully do this more quickly.
Mechanical safe locks are manipulated primarily by feel and vision, with sound helping the process occasionally. To find the combination the operator uses the lock against itself by measuring internal movements with the dial numbers. More sophisticated locks use advanced mechanics to reduce any feedback a technician could use to identify a combination. These group 1[3] locks were developed in response to group 2[4] lock manipulation.[5] Wheels made from lightweight materials will reduce valuable sensory feedback, but are mainly used for improved resistance against radiographic attacks.[6] Manipulation is often the preferred choice in lost-combination lockouts, since it requires no repairs or damage, but can be time consuming for an operator, the specific difficulty depends on the unique wheel shapes and where the gates rest in relation to them. A novice's opening time will be governed by these random inconsistencies, while some leading champions of this art show consistency. There are also a number of tools on the market to assist safe engineers in manipulating a combination lock open in the field. 2ff7e9595c
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